When news sprung that Xbox One games would have to be installed to the system’s hard drive, console gamers lost their minds. Hell, they lost their minds when the Xbox 360 added the option to install games.
“This isn’t a PC, Microsoft!”
“This is probably a form of DRM!”
Installation haters envisioned the hassle of waiting for game assets to transfer and/or the threat of running out of storage space on their otherwise empty 360 hard drives.
What they didn’t think about were all the upsides to game installation. Sure, you might wait five whole minutes for the first installation, but you’ll get that time back many, many times over in faster load sequences from that day forward. Hell, some people at CheapAssGamer put together a list of the load time improvements for hundreds of Xbox 360 games. For many titles, you’ll get your installation investment back after just a dozen or so boot-ups. And since this wasn’t even a launch feature for Microsoft’s last console, we can only imagine the improvement will be much greater on the Xbox One.
Installations won’t just save you loading time. With the Xbox One, you won’t actually need the game disc to play, so you can instantly launch anything in your library without hunting down the case. That way, if one of your pals sends you an invite for a round of Assassin’s Creed IV multiplayer, you can jump into the match without hesitation. And if you get your ass handed to you, it’s no problem to ragequit back to whatever title you were playing beforehand… all with fast load times and no disc swaps.
As a small bonus, you also won’t have to worry about a scratched disc making your game unplayable, anymore. Your games will remain in pristine condition since they’ll pretty much never be used. Sure, there might not be an easy way to cash in on their sheen, but that’s a topic for another article.
So… faster load times, nonexistent disc swapping, and less long-term disc damage…. What exactly are the downsides of game installs again?