Sealed deck play for Duels of the Planeswalkers was one of my biggest requests for Magic 2014, and Wizards delivered. While some have complained about the lack of 2HG or the cost of additional deck slots, I’m glad to see Stainless bringing the other “half” of Magic gameplay into the series.
As you’ll see in the videos below, I jumped right into sealed deck mode and began piecing together a red/green/white (Naya) deck. While I had a few problems with the enormity of the cards to sort, the system worked well and I was soon ready to stomp Jace’s stupid face.
After a closer re-examination of my cards (and more bombs pulled in later packs), I decided to drop red from my deck altogether. Now a green/white pile, it’s powered by tons of ramp and removal, not to mention late-game beats from Primordial Hydra, several big Beasts, and a pair of angels who usually spell game over for my opponents. Of course, there’s always room for improvement, and I’ll be looking to balance creature/removal/utility slots carefully as I play.
What kinds of cards did you pull for your sealed campaigns? Did you end up building decks around a few key bombs, or find a happy synergy across a multitude of commons and uncommons? More importantly, have you managed to pull off a Door to Nothingness win yet?