Overpowered is a word thrown this way and that by angry or misinformed gamers of all stripes. Sometimes the argument is legitimate, other times fueled only by anger. While almost any mechanic, character, move, color, or size of diapers might be considered OP by someone, here I’m going to break down some popular ones as they “apply” to the nine Team Fortress 2 classes.
The Scout: Shotguns are OP
Anyone who’s played an FPS knows how powerful shotguns are. One shot killing machines from miles and miles away that give no time to react. When fighting a shotgunner, you just sort of, you know, die. And Valve had the gall to make the main shotgun class fast, and they gave him a double jump. I mean, weren’t the jumpers bad enough when they only had a single jump? Now they can come from every angle imaginable, they’re faster than every other class in the game, and the model is the smallest on offer? It’s like trying to hit a gnat blindfolded, and the gnat has six shells of buckshot and a New York accent. So OP.
The Soldier: Rockets are OP
So shotguns are stupid, right? Yeah, take a rocket to the face and say that again. Play any shooter since Quake and you’ll know just how stupid OP rockets are. Oh, and he can jump with them and not blow up himself? And he can skate across the ground and move faster than the frickin’ shotgun scout? Yeah, broken as shit. On top of it all, you don’t even have to actually aim at your victims. Hit the general vicinity of anyone and BAM! Time’s up, they’re dead.
The Pyro: Fire is OP
What else do I have to say. This guy/girl has a flamethrower. You’ve heard George Carlin’s take on those things, right? It doesn’t matter how many deaths a noobie pyro racks up before he does something useful, you can’t fight the flamethrower. And the soldier’s rockets? Pfft, airblast, son! Get at me. I hear you now, “But pyros don’t airblast. W+M1 for LYFE!” Oh, have you died of afterburn lately, kid. They can get rid of that too. They’ll shoot a wad of propane-laced air at you, and suddenly the fire doesn’t get worse. It goes the fuck away.
The Demoman: Spam is OP
Back to explosives are we, now? Well, you thought four rockets and a shotgun backup was bad. Try four noob tubes and eight sticky, remotely detonated balls of broken ass shit. Are there enemies in the general area but otherwise out of your line of sight? Lob a few pills and some stickies over that there ledge, mah boy. You’ll light up the killfeed with at least three gibbed and angry twenty-five year olds. People call for a demoman nerf all over the internet. I say we just take away his guns and pop a bomb in his belly. His only attack kills him but does nothing else. OP no more.
The Heavy: Spraying is OP
He’s big, fat, and Russian. He’s got a big, fat, Russian gun with 800 bullets in it, and they’re all aimed at you. He’s got too much HP to go with that girth, and if you thought W+M1 was bad with the pyro, wait till you meet a heavy in close quarters. Gun on gun, you’re done son. Really, the heavy’s worse than the flame-bitch pyro. He doesn’t even have to move to kill you. Just hold down that mouse button and let the rounds fly. Oh, and he’s got an insta-heal ham fucking sandwich if you do manage to do any damage at all. I don’t call that balanced. I call shenanigans.
The Engineer: Camping is OP
A class built around camping? Really Valve, that’s just low. And not only does the engie camp worse than a 12-year-old CoD n00b, they give him an aimbot sentry with a rocket launcher. Just give him the code to your game, Valve, and he’ll build his own damn aimbot. Plus, he can heal the thing by whacking it with a wrench, and he’s got a “return to camp spot” teleporter and a “you can’t kill me” box that gives ammo and health? Where’s the marshmallows and chocolate, Valve. I mean, come on!
The Medic: Regeneration is OP
He can’t kill you, sure, but you can’t kill anything within a hundred feet of the bastard. He doesn’t deploy health packs, he does stab people with needles to help them. He has a magical beam of happiness and bubbles that undo all the hurt you put on his friends. To top it off, he can make anyone invincible it seems like whenever he wants to. And if you do manage to make it through the wall of meat that is his team, he has Wolverine’s healing factor. So unbelievably OP.
The Sniper: Sniping is OP
It’s not Call of Duty sniping. It’s worse. You can make it do more damage if you camp more, and the class has so little health he has to just stare at you from miles away, waiting. At least in CoD snipers have to run around in people’s faces like everyone else in the server. And don’t start talking about how “Oh, he has to get a headshot to do real damage!” ’cause if you’ve ever been bodyshotted by a Sydney Sleeper at 100 percent charge, or any rifle for that matter, then I don’t think you’ve license to talk. Plus, the Kukri’s crit percentage is like, I don’t know, every time he swings it. So close range isn’t an issue either really. Then there’s the piss, but I’ll leave that for another time.
The Spy: Knifing is OP
Marathon, Lightweight, Commando. Oh wait, no, it’s called a Disguise Kit and a Backstab. At least with the CoD knifers you see them coming. But no, Valve thought the Spy should be able to blend in. So the ten pyros on my team might now all be spies for all I know. The fact that that one’s burning means nothing to me. Everyone is a spy, and every single death I’ll have as a sniper, engineer, demoman, heavy, and scout is because someone, somewhere, thought I was a spy, or someone near me was. And really, does the knife HAVE to do six times the amount of health to kill? Would triple have been too much? Even double? Overkill, overpowered.