Can Sonic Generations make up for years of failure?

by 6 Comments

What makes a Sonic the Hedgehog game? Is it blistering speed, precise platforming, or memorable, strangle-worthy characters?

For the past decade, it’s been terrible, glitchy gameplay.

Sonic Generations promised to end the Sonic Cycle and give both old and new fans more of what they loved (Sonic) and less of what they didn’t (everything else). While I’ll leave my full thoughts till later this week, today’s video sets the stage for Generations’ ambition.


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About the author

WiNGSPANTT is Editor in Chief of Top Tier Tactics. Nothing gives him more joy than seizing victory at the last second with an unlikely strategy or an unexpected maneuver. If you see him online, your best bet is to run for your life.

6 comments on this article

  1. Kaidou says:

    Modern Sonic should leave a warning to classic Sonic about 2006.

  2. Doug Rattmann says:

    A moment of silence for all the hours wasted playing “modern” sonic games. Before Generation anyway.

  3. Sumoka says:

    sonic rider’s was not too bad a game, had a lot of fun playing it with friends. Sonic for the portable sega is still by far my fave

    • WiNGSPANTT says:

      Which Sonic? I personally liked Sonic Advance. I heard Rush was good, but I don’t have a DS/3DS. The old Sonic games on Game Gear were quite difficult!

      • Problem (AKA Xriloku) says:

        Rush was excellent, actually. Probably one of my most definite favorites, the graphics were well done for the DS, and the music worked even better. Although there was ONE side character to play as, Blaze, it wasn’t much different from Sonic.

        Also, they had deliciously hard special zones for grabbing Chaos Emeralds, like the older games. It was worth it.

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