If there’s one thing that the Tactical Tuesday/Thursday mailbox has taught me, it’s that there are hundreds of players out there who are significantly more skilled and/or luckier than I am at every game, ever.
Whether that means I have to try harder or (like most gamers) I can just slowly grow bitter about the “no life tryhards” who frequently pummel me in online multiplayer, I haven’t decided quite yet. But maybe, just maybe, we can all learn something from the triumphs of others and use their tactics as our own.*
The Uber that keeps on giving
Our good friend Doug Rattmann sent in a series of videos demonstrating the supposed value of both chain and self ubering in TF2. For those uninformed readers, chained ubers consist of two Medics using Ubersaws to continually leverage Ubercharges against a bad enemy team. For an example, check out this particularly long massacre by rayne125. Or this well-orchestrated bloodbath on defense.
Why did I say “bad enemy team?” Well, the problem with chained ubers is that they’re essentially shut down by a single Pyro with airblast. Any team that loses to chained ubercharges for more than 45 seconds straight failed on the simple principle of negligence to change classes. To that end, one might wonder if it is even a viable strategy. The answer is complicated, but it can be best summed up as “No.”
That isn’t to say Doug’s submission wasn’t worthwhile, however, because he did introduce me to a much more interesting scenario: a single medic using his Ubersaw to keep himself nearly continually ubercharged between melee attacks. I’ve considered this particular fighting method before, but I never had the dexterity, timing, and/or
hacks scripts to pull it off:
Something something saw-related pun something.
Flying with expert precision
While I consider my pipebomb aim to be rather good, I’ve never been a master of highly-targeted Demoman sticky jumping. With that concession, I don’t mind announcing my astonishment that a Demoman on Goldrush can reach and decimate the BLU spawn in so few jumps. If anyone can explain a bit as to how such flight is controlled, I’m sure it would be highly informative to everyone reading, least of all me.
Thanks to Shadesnow for this gravity-defying gem.
I’d like to offer special regards to TheParoxysm for submitting videos that are about something other than Team Fortress 2. As blasphemous as the notion of playing other games is, the hobby seems to persist in the gaming community. First, he gave us this extremely well-presented guide on Uncharted 2’s multiplayer, for those of us who seem to find that Drake’s fortune doesn’t extend much past Drake and into our own lives:
If you enjoyed that piece, feel free to watch part 2 here. If you weren’t a fan, but you’re still looking for a way to not completely suck at all your Playstation 3 games, TheParoxysm also offered a nice beginner’s guide to Demon’s Souls. Apparently, this game is both very good and very difficult,** but is more easily navigated with your helpful video guide!
Send in your strategies!
That’s all the time we have for today’s installation of Top Tier Tactics. Got something you think our readers should see? Send it our way to be featured on the next Tactical Tuesday/Thursday! If it wins games, we want to see it!
* Or, you know, keep playing in 32-man instant respawn 2Fort.
** I can tell just by writing this sentence that Space Hamlet will have an interesting comment about the game.