Get Good: Homefront loadouts and ground control strategy
It’s been out for around a month now, and if some of you can take time out of your day to stop playing Portal 2, we’ll have a talk about Homefront. Let me preface this by saying that this game is neither the prettiest nor the most polished game out there. There are only eight, that’s right, eight, maps, and you only get to play seven of them in one of only two fucking game modes. Battle Commander is not a game mode, it is what I’ll call a sub-mode or a tack-on that adds variety. There are only twelve weapons, and they are mostly assault rifles. To be fair, you’re better off with one of the two SMGs, or at least I find that to be the case. That is, of course, unless you play Team Snipematch, where the wookies get their camp on.
Griping aside, the game is a real blast to play when you have a team that at least knows what it’s doing. Can you carry a team in TSM? Sure. Build up enough BP and get yourself a chopper or a tank and go to town. Is it the same in Ground Control? No. You need a concerted effort, and here I’m going to tell you how to do that and what to use when. You can listen and maybe win a little more, or disregard and face the wrath of the eternal spawn trap.










