Ability Sets
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Tagged: Ability Sets favorite
| Author | Posts |
|---|---|
| Author | Posts |
| January 1, 2012 at 12:13 am #10667 | |
|
the_renegade |
I would like to know everyone’s favorite ability set, mine is WiNG’s death match ability set though I occasionally switch throwing knives for mute. |
| January 1, 2012 at 8:53 am #10669 | |
|
ShinryuRQs |
I like my deathmatch setup. Ability #1: Mute Perk #1: Overall Cooldowns Win Streak; 5 Kill Silent (+550) |
| January 1, 2012 at 11:14 am #10675 | |
|
sumoka |
Ability 1: Poison (crafted for 250 points and faster acting) Perk 1: Overall Cooldowns Win Streak: 3 Kill Silent i miss wall runner though, also debating on switching poison out for throwing knives |
| January 1, 2012 at 12:43 pm #10677 | |
|
WiNGSPANTT |
I’ve been trying to use Charge more since it’s pretty versatile. Still don’t have a real use for Closure or Teleport. |
| January 1, 2012 at 12:55 pm #10678 | |
|
BigTime067 |
I found this very helpful in crafting abilities for shorter cooldown: |
| January 1, 2012 at 10:21 pm #10683 | |
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WiNGSPANTT |
BigTime that’s an awesome resource! I feel there are some thing I’d like to plan out beforehand but I’ll definitely share that with the readership this week! |
| January 2, 2012 at 12:47 am #10697 | |
|
Atonement |
Personally, I play Manhunt whenever I can, and I run two set ups, one for offense the other for defense. Offense: Defense: |
| January 2, 2012 at 6:02 pm #10701 | |
|
Hardcore Hitomi |
I use my DM setup for almost every FFA mode. Perk 1: Blender Streak: 3 Silent Kills I constantly switch my second ability depending on the level of the players in the lobby. If they are above level 20, I use Charge or Mute, and Throwing Knives are for the lower levels. |
| January 3, 2012 at 12:07 am #10729 | |
|
gunnawin911 |
For FFA modes i use Ability 1: Smokebomb |
| January 3, 2012 at 10:16 am #10747 | |
|
Toraka |
@Atonement: I usually run: Off: Charge/Poison/Gun, depending on the enemy. Def: Smoke/Mute/Charge |
| January 4, 2012 at 4:42 pm #10779 | |
|
Atonement |
@Toraka After looking at this post and posting I reviewed my serums and have made several changes. On all of my sets I have the boost cooldown loss streak and usually a 5 non silent kill/stun streak. My main setup now is Mute and Smoke Bomb, sometimes using Templar Vision in place of Smoke. Perks are now usually Blender and Overall Cooldowns. Decided after some thought that I should delve into the realm of other perks and so I did. Sorry for any lack of capitalization, et cetera, I’m on my iPhone at the moment. |
| January 6, 2012 at 10:31 am #10847 | |
|
Crylic |
This set is the one I use for nearly everything… Charge: 1 point in CD, 1 point in Accuracy Smoke-bomb: 2 points in CD Killbuffer/Blender: Depends whether I’m focusing on killing or stunning. Overall CD: I always have this perk on. The +250 point Killstreak (Silent or not, depends on the other players) Score X2 (just in case, so that I can set up a 1k+ kill) I like this set, because I can kill with charge and smoke, and also defend with charge and smoke. |
| January 9, 2012 at 2:59 pm #10940 | |
|
Dipneuste |
My biggest concern is not to find my target but to stay alive most of the time, so I prefer using Mute rather than Charge. My set for FFA is In the end I’m using the same set as in Brotherhood. The new abilities are fun but they’re not as good as the original ones except maybe Tripwire bomb. |
| January 9, 2012 at 6:04 pm #10942 | |
|
WiNGSPANTT |
How often do you find you get to trigger the 5-silent streak? |
| January 10, 2012 at 6:11 am #10957 | |
|
Dipneuste |
On Wanted I get it at least once in a game but in Deathmatch I feel lucky if I get it. |
| January 19, 2012 at 5:27 am #11160 | |
|
Wedran |
I use |
| January 19, 2012 at 10:09 pm #11182 | |
|
WiNGSPANTT |
Wedran I’d recommend against Target Speed for Throwing Knives. Since TK prevents high profile movement, ANY target speed is already reduced by about 75% under TK. Try doing 2 points in Cooldown, or 2 points in Duration, or a 1/1 split. |
| January 20, 2012 at 6:57 pm #11223 | |
|
dominator4732 |
Thus far I like having throwing knifes and smoke coupled with blender and sentry. And have 3 killstreak reward and a X2 loss streak |
| January 21, 2012 at 11:03 pm #11256 | |
|
peace0459 |
In deathmatch I keep 3 profiles: I always start out with mute/smoke. If I die enough or need to complete a variety+ I go with poison/smoke and try to go for a hidden/focus/poison/X2. It can sometimes be difficult to get since you need both abilities. knife/gun is just to annoy wall runners–even if I don’t score high I get a real good laugh. |
| January 24, 2012 at 2:41 pm #11308 | |
|
LovelessMemory |
Main Set – “Heavy Strike” Ability 1: Mute – 2 Points Cooldown Mute is my main defensive, which I choose over Smoke Bomb. So far, I like it, feels quite fast; smokes make me feel like I’m losing momentum. Also good for offensive, and has no tel-tale “I’m gonna go after you” animation that smokes have. Range is fine and the window is long enough, so I just dropped cooldown as far as I can. Hidden Gun….well. Deathmatch and Assassinate (which is most games I get into/are voted for) tend to have a lot of runners and roofers, or at least on PC. Cooldown is enough to keep up with the rate that people choose to bolt or climb, so points into aim time is so that they really don’t have much time to escape. It’s my anti-runaway tool, really. Overall Cooldowns speak for themselves. Blender is generally for Deathmatch, to mitigate the lack of duplicates. I would like some input on if I should shift this to the kill buffer so I can tack on a better killstreak, or something to get an edge on runaways. |
| February 12, 2012 at 12:46 pm #11885 | |
|
RudeOnion |
As of now I have my sets Offensive, Defensive 1/2/3, and “Party Mix”. If I recall correctly (I don’t have my game in front of me), Offensive is Smoke and Gun/sometimes Knives, my Defensive ones consist of Smokebomb and a mix of Bodyguard, Disguise (sometimes Morph)and Decoy, and Party Mix is Smokebomb and Mute. I never use Closuer or Teleport – hell, I haven’t even bought them. Although interesting note – I actually had Closure used against me for the first time, last evening. Locked down both the door and the lift I was gunning for. We don’t have to discuss how that ended for me… I’m sure your imaginations are quite handy. I’m still experimenting with crafting my abilities. Mute I switch around A LOT – I’m never quite happy with how it works. Smokebomb I did have on double cooldown, but seeing as my smoke was being outlasted by other people’s smoke and I have cooldowns as a perk in most sets anyway, I ditched one cooldown point and put it in duration. We’ll see how that works out for me. |
| February 13, 2012 at 10:45 pm #11931 | |
|
tk88 |
I use either smokebomb with one in duration and range and mute with one range and duration or charge with double cooldowns. For a lot of the FFA modes but I always seem to change mute and charge a lot mostly because I either mute to late or my charge misses which is a lot. For my perks I use overall cooldowns for obvious reasons and blender again for obvious reasons and I use the 3 silent streak for a lot of the FFA modes For the loss stream I use either boost cooldowns or x2 but mostly I use boost cooldowns |
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