January 29, 2012 at 10:56 pm #11449
Does anyone else do this?
When I chose a pesona, I tend to go with one that, ina way, blends in with the environment. Like for example, when the map is rome, i would go with the thespian or the sentinel, in castel gondolfo, i go with the courtesan or the corsair (pirate chick), and for mt. michel (night) i use the deacon (color: blue) or the trickster (blue).
I saw that when a persona looks out of place, people tend to be more wary of them, especialy when a character is dressed with dark features in a, say, lighter map during the day, like rome.
For example, i will notice the renegade or the gladiator walking down the street with the hopes of my unsuspecting dead body at their feet far faster than I notice the courtesan or the trickster sneaking the poison into my bloodstream.January 30, 2012 at 10:31 am #11456
Sometimes i do that, but i prefer something else to fool other players (but that fools only noobs i think):
- choose colors that are very different from the original color. For instance, the Vizier dressed in black, which is way less flashy than the original blue
- choose colors that may make the character look like other characters. For instance, the trickster in green with some kind of a hat, that may look a little bit like than vanguard
- or dress a character like an other one. For instance, you can make the corsair look like the courtesane.
But all in all, this kind of thing only works on noobs, not on experienced players who know all the different skins.January 30, 2012 at 1:28 pm #11457
I do that in a way. But most importantly for me is not to pick the stupid renegade!
Ubisoft really messed up the fast walk animation. Especially in non-team modes he’s the worst pick.
(And no the jester is better ;)January 31, 2012 at 5:12 pm #11520
I don’t pick characters such that I that blend in, but I am wary of characters that have certain obvious characteristics. For example,the cape of the Sentinel and Thespian are quite obvious, the Count’s and Renegade’s gait are pretty striking, and the hunkering silhouette of the Deacon and Knight give them away.
Color is one thing, but movement and silhouette are other things. A color-blind person should be able to figure it out well.February 4, 2012 at 3:26 pm #11629
I’ve been using some Valve principles to make my characters stand out less. In the TF2 commentary, GabeN talks about giving the characters very different profiles and using bright colors, especially in the torso, to enable players to tell the classes apart from a distance. So I’ve done the opposite: I’ve tried to use darker colors whenever possible, and changed up the hats to create a different profile (though I’m not sure exactly how different the profile ends up being).
…except for the Trickster. I don’t have her wearing much of anything at all.
Edit: And yes, if you’re playing Manhunt on my team, don’t pick the freakin Renegade.
February 4, 2012 at 4:28 pm #11633
- This reply was modified 1 year, 3 months ago by Decoy.
Yea haha i think when we are looking for a persuer, i guess right away we would ask ourselves, what looks out of place?
Is it the feeble trickster or the guy wearing a hundred pounds of armor?February 4, 2012 at 4:32 pm #11634February 10, 2012 at 1:49 pm #11814
Just play one of the female characters. Automatic camouflage.
This was one of my biggest peeves while learning the game.. all of the female characters have the exact same body type. They all move similarly, and with customization most of them can look very similar in clothing. I’m working on my second prestige, and I STILL have trouble telling the courtesan from the corsair.
That said, now that I have the customizations to use myself, I do try to use them to their full advantage.
1. Deviate from the portrait. Choosing a different color, collar style, or hat/hairstyle will really confuse new players, often giving you easy stuns.
2. As I complained about above, use clothing and colors that bring your character close in appearance to other characters.
3. Match the environment.
4. In deathmatch, wait for others to pick their characters, then out of the remaining ones, pick the one that mixes best with the other remaining characters, since those will be the wandering NPCs. If the remaining characters are several females and the bombardier, DON’T pick the bombardier.February 10, 2012 at 9:54 pm #11816
Ok, I just had the IDEAL camouflage game.
Castel Gandolfo deathmatch. I was Courtesan, and the wandering NPCs were all Vanguard and Thespian. I blended into crowds so well that it just wasn’t fair.
I believe it was my highest scoring game yetMarch 7, 2012 at 9:41 pm #12426
Now that I’ve prestige I change many colors of the persona’s to darker colors or ones that are vastly different from the portrait. I do tend to use darker colors on maps that are night. Before I would wait to see the personas that other players chose and then choose a persona that will blend in with other personas. Like for example, if other players chose mostly male personas then I would pick a female knowing that the game will probably generate female NPCs. Course after awhile I got pretty lazy and just use “Disguise” as one of my abilities.March 8, 2012 at 6:05 pm #12427
Yea I tend to play as the vangaurd in a lot of my matches because I have her customized with the color gray. I have noticed that players don’t suspect me as much when I am her. But still, it’s always fun to be the cool, but very obvious characters right?
April 21, 2012 at 8:01 pm #13293
- This reply was modified 1 year, 2 months ago by TheBigCat47.
I agree with all of you — color selection based on both matching other characters as well as blending into the environment of whatever map is active for a match, and changing up the silhouette of a character whenever possible.
I’d like to add that the weapon customization can also help. Whatever weapon you have a character equip appears on their model sheathed until they kill with it. We’re used to seeing certain characters with a spear or a mace … I mix up everyone’s weapons so that none of them match the original model and also try to make them look like other characters. So I like to dress my Vizier in black and give him a spear, for instance.
The greatest benefit of customizing your characters is that it frees you up to leave behind the morph ability or blend perk so that you can pick up more versatile abilities and perks. Even experienced players will have to assess who is who in the first few seconds of a match, and if they are not fooled in the least, if you switched out blender/morph for other talents, you have a more diverse arsenal at your disposal. I am finding that the high-level players are constantly moving and play defense more aggressively — because if you just get killed, your opponent gets points; if you get an honorable death or make it harder your opponent to get silent and focus bonuses, you still die, but they get fewer points. High level players are all about the points.April 22, 2012 at 8:03 pm #13330
I generally don’t, no. The Vizier is kind of my go-to character for any FFA mode I play ^^ Granted, he is dressed differently from the default portrait, and wears black robes instead of blue. But that’s just because I like how he looks, better. He looks too froofy in blue/purple :/April 22, 2012 at 8:40 pm #13331
The deacon on a night map is just unfair, he blends in the shadows too well :P
But camouflaging to other characters only really works in deathmatch, since everyone is in an open area looking through the crowd. So yea, if I’m playing deathmatch to win, I’ll pick a bland character. Otherwise I’ll take my trusty sentinel :DApril 23, 2012 at 10:39 am #13347
I’ve never reallt done that, however I do take a little bit into consideration and avoid the doctor most of the time lol.April 23, 2012 at 11:54 am #13349
I avoid the Doctor, Sentinel and Thespian on DM, just because they stand out SO much ^^ Although sometimes I just don’t care, and I will go with the Sentinel from time to time. Particularly if the lobby isn’t very good, heh. But like I said, usually I’m always my Vizier.
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