Best way to time Mute? (ACR)

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This topic has 8 voices, contains 7 replies, and was last updated by  jotun 96 days ago.

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January 4, 2012 at 11:27 pm #10780

WiNGSPANTT

Anyone have any tips for timing Mute? I know the duration is very short, but I still find I get contested kills/honorable deaths too often. I can’t tell if I’m acting too late, or if it’s too early (due to the expanding bubble, lag, other factors).

January 5, 2012 at 10:41 am #10794

Binerexis

I too would be very interested to know more about this.

January 5, 2012 at 11:03 am #10795

BigTime067

I’ve had much more success with it in Revelations than in Brotherhood. I try to do it pretty early to allow for lag.

I noticed the lag with mute in the T3 Tournament. In the qualifying match in Siena (the one with the horses running around the edge of the map?), at the very beginning, you had me as your first contract. On my screen, I muted when you had barely left the blend group to come for me. But when I watched the playback on Youtube, it looks like I barely got it off. Ever since then, I’ve started doing it earlier and haven’t had much trouble. Not saying this is how it works; it’s just what works for me.

Completely unrelated, but are the Smoke Bombs supposed to sound like the lift chase breakers, or is that some sort of audio glitch?

  • This reply was modified 134 days ago by  BigTime067.
January 5, 2012 at 1:51 pm #10797

Landon

Though I have no more clue of how to time Mute properly than anyone else, it bears noting that if you craft up the duration you can use it earlier, thus mitigating the lag a bit. You’ll still die every other time, but you’ll know you tried your best.

January 5, 2012 at 6:43 pm #10799

gunnawin911

people don’t understand mutes range. how i found out was i went into training ground and tried at different ranges at my targets. when a persona gets muted, their body kind of gets outlined in hexagons if you know what i mean. this can help tell you how far the mute goes. also, dont count on this, mute can be used to find someone in a crowd. like i said, when you mute a player their body outlines in hexagons. so look for this and you can spot targets/pursuers or friends you are tring to troll. hope it helped, keep making videos wing. also if their is a way to make it were you can like posts, that would be great, alright here comes a WiNGSPANTT signature.

cheers,gunnawin911

January 5, 2012 at 9:31 pm #10804

Toraka

Suppose it’s mostly about timing the expected lag delay and reacting accordingly.
What I’d like to know would be if the bubble goes outwards in it’s GIGANTIC radius from where it is used, or if it expands outwards from your persona, which’d mean that you always get maximum range, even while running.

I’d suspect the latter.

Mute is rather forgiving, though. If you and your pursuer (You never want to use Mute on a target, believe me) are on equal lag levels, it’s duration is long enough that even if it pops later than expected and you lose .9 seconds to lag, so will your pursuer. As they first have to be able to kill (duration is over), then bring the command through within the time window before the inescapable Stun begins.

January 27, 2012 at 10:00 am #11380

LovelessMemory

Sorry to Necro a thread, but I’ve been toying with Mute for a bit, as it seems to be less commonly used and thus a little more unexpected. So far, I’m enjoying it, and so I wish to share my experience with it.

Delays:

From experience, there are several delays with Mute for both before and after it is activated. The most common failures when muting is firing too late and confronting Muted targets too early.

First and most common when timing any skill is the issue of compensating for network lag. The simple fix is to fire it off earlier, nothing more needs to be said.

Second delay is that lag from when you activate Mute and when your target gets hit. The bubble _must_ hit them; it’s not an instant area like Smoke Bombs. If they are farther away, then it takes just a bit longer for them to get hit.

The third delay is because targets hit by Mute are not shut off immediately. There appears to be a half-second delay form when the bubble hits them to when they are shut off. Best way to figure out when they have been shut off is to notice the hexagon tiling effect. Once it dissipates, then that means they have been shut down. If that doesn’t work, wait for the bubble to disappear.

Common Mistakes:

Mute is similar in fashion to Smoke Bombs since they prevent targets from stunning, killing, or using abilities on you. However, smoke bombs can be activated much later, and even as late as your attacker actually begins their animation.

Mute needs time and distance. If they are just outside their range to kill you, the delay between getting hit and getting shut down means they still have a window of time to kill you before they get shut down. Fortunately, Mute’s range is huge, so take advantage of that by activating at a distance then moving in.

This window of time issue also carries over when using it offensively. You need to wait for that half second for the shutdown to take effect, or else they still have a chance to react to you. In fact, the 1.5 seconds is quite generous given that you should already be in a position to strike.

Mindset:

Consider Mute as an offensive or counter-offensive skill which preludes a kill or stun. I prefer to think of it as a one-two strike: disarm then strike.

Tl;DR: Activate much earlier, confront Muted target a little later.

February 11, 2012 at 10:50 pm #11867

jotun

Use it after I hit you with throwing knives if you want to be sure that I taunt after killing you

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