What am I doing wrong with Smoke Bomb?
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This topic has 7 voices, contains 9 replies, and was last updated by ShinryuRQs 122 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| January 12, 2012 at 12:16 am #11012 | |
|
Decoy |
I’m playing Manhunt. On offense: I approach target and drop smoke. He drops smoke immediately afterwards, walks over, and stuns me. He usually has five or six teammates that drop smoke just as I’m getting up to stun me again. On defense: Obvious pursuer approaches. I drop smoke. He runs through it anyway and kills me without even the option to contest. I’m sure I’m doing something wrong, but I don’t know what. I never seem to be able to use Smoke (or Mute, for that matter) successfully. Is it lag? Are my bombs filled with powdered sugar? Is it simply because I haven’t crafted the ability yet? |
| January 12, 2012 at 5:18 am #11018 | |
|
Lord Dodo |
powdered sugar should do the trick as well ;) |
| January 12, 2012 at 6:36 am #11021 | |
|
Dipneuste |
Your main problem on offense is having your opponents cheating and being in a team of 7 instead of 4. On defense maybe you’re dropping your smoke too late, don’t wait until is within the range of the smoke bomb but when he’s going to enter within it. It’s also a possibility that your timing is correct but the game wants you to die, it happens quite often. |
| January 12, 2012 at 8:23 am #11022 | |
|
JustLikeFM |
The fact that you have not yet crafted your ability yet, doesn’t help. The fact that you don’t have the extra range and/or duration on your smoke bomb makes a lot of difference. |
| January 12, 2012 at 1:12 pm #11025 | |
|
Toraka |
If you suspect lag, you should drop it the split second earlier that you suspect the delay to be. Maybe try loading up Training Grounds and then catching NPCs with JUST the edge of your Smoke Bomb. It really does help. Cause if you let them come any closer, they might have the chance to kill you. Also, Charge appears to make you immune to Smoke. |
| January 12, 2012 at 5:57 pm #11027 | |
|
Decoy |
Throwing seems like a good idea, and something I’m going to have to practice. I always seem to fumble with the controls when I try to throw stuff, even in single player. I’ll also have to save up the credits to start crafting my abilities. Is it true that once you hit level 50, you get credits faster? Finally, does anyone know why sometimes there’s a dodge animation and sometimes there isn’t? There are definitely times when I dodge an attack in the cloud but don’t seem to have the opportunity to stun afterwards. I don’t know if I lose the lock (or never had it in the first place) or if there’s a delay to stun after a dodge. It just seems like there are a lot of non-obvious interactions between abilities and split second windows that create a lot of frustrating moments where you don’t think you should have died but the game decides otherwise. |
| January 12, 2012 at 11:16 pm #11039 | |
|
WiNGSPANTT |
When you dodge, you’ll notice your highlight (not the cursor) sometimes shifts. The player you want to stun should have a faint white glow around him/her. Lock-ons can help ensure this. When you hit 50, you get more credits because I’m PRETTY sure you get extra credits for getting new levels. Once you pass 50 you will level from 0-12 VERY FAST and get lots of extra credits. |
| January 13, 2012 at 5:31 am #11055 | |
|
ShinryuRQs |
For the defense, as soon as you know who your pursuer is, hold the button you use for smoke bomb to throw it at them; don’t wait for them to get close. This approach doesn’t work though, if they run at you instead of being subtle. For offense: If there are two of them in a group together, throw the smoke bomb at them (but be close before doing so), then you do a short run; 0.5-1sec one (won’t affect the subtle meter too much). You do the little run, because walking to them won’t get you both kills. If there is 1 target, I just mute and kill. This gives me a clean, simple kill. You just need to remember how large the mute radius is. If you utilize the range, they won’t be able to smoke/mute you. If there is 3+, it’s unlikely you’ll be able to kill all three of them without getting stunned. This is where you use your team to synchronise smoke bombs. |
| January 17, 2012 at 3:43 am #11142 | |
|
Decoy |
Jarod, these are some great points, and I’ve been able to utilize them in Manhunt to some effect. The problem, I’ve realized, is that in Manhunt, people are much more vigilant and prepared for smoke bombs, especially on offense. Good players (and there are a lot of them playing Manhunt, partied up) will take precautions on approach to avoid getting smoked, which is something I haven’t mastered yet. That said, I played a bunch of Deathmatch tonight for the first time in a while, and it seems that my smoke bomb practice has paid off. Funny; give your target an objective besides just looking for you, and it becomes a lot easier to pull off advanced tactics like smoke-focus-poison. I know this because in the second match I played after I created a poison build, I outscored the lobby by 4500. It also doesn’t hurt that you’re less likely to be playing against 7 prestiged players in a Deathmatch lobby. |
| January 17, 2012 at 5:18 am #11144 | |
|
ShinryuRQs |
Yeah, as I was saying above, manhunt is a team game. If they have a couple of good players who team up and synchronise their abilities, you’ll be nailed. Unless you team up as well, that is. This nearly always works, as enemies just charge in when they drop the smoke bombs, thinking they have your team by the balls. It’s a great source of points. You will eventually die, when you exhaust your team’s 3-4 smoke bomb durations, but the points you’ll get will be well worth the single death. But this being said, your team actually needs to communicate or at least know how to work with a team. Point is, if they team up and you guys don’t, techniques and methods I’ve told you might not do a lot of good. |
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