A lot of series have dealt with the pressure of a decade-in-the-making sequel: Team Fortress, Starcraft, Duke Nukem (to say the least). And when the fanbase has waited half their existing life for a game, it means two things: the developer has a lot to live up to, but they also have a guaranteed hit.
As far as shareholders go, a guaranteed hit is a great thing. As far as gamers go, it’s usually not. Developers will more than likely fall short of expectations, especially when they know they can cut corners, squeeze in profit-generating schemes, and rely on happy memories to whitewash the kinks in the experience. Of course, it all depends on the developer.
Luckily, we all know Capcom would never exploit nostalgia.