Terrible Giveaway: Final Fantasy XIII Psicom Avatar Outfits

May 23, 2011 5 Comments by

About a year ago, I bought Final Fantasy XIII because I thought it might be about time to get back into JRPGs. I was unfortunately wrong, mainly because it’s never that time. However, I was able to secure the included codes for Psicom Soldier Avatar Outfits, after approximately 35 additional steps than what is normally required to acquire similar codes.*

I never used these codes because I didn’t get far enough into the game to even know what a Psicom Soldier is, and because I figured I could pawn them off on eBay for millions of dollars after Final Fantasy XIII quickly came to be known as the greatest RPG of all time. Since that somehow failed to transpire, I was stuck with two relatively worthless codes that remain nonetheless limited in quantity…

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High scores, dice-rolling strats, and computer crashes

Feb 04, 2011 5 Comments by

Dungeons and Dragons is a game about many, many things. Fantasy, swords, sorcery and roleplaying are generally considered chief among them. However, with 4th Edition, a lot can be done with just dice rolling! With this being the case, you need to have your dice rolling skills at their maximum. But there are a couple things you need before you can even start thinking about rolling those dice. First item on the list? Fingers.

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How to Effectively Whore Out Your Franchises – The History of Final Fantasy Sequels

Jan 22, 2011 13 Comments by

I’m sure you’re all wondering about the results from the poll that was in my article last week, even though you can look at those comments and count up the votes yourself! I will announce more info about that after this article, which is a rant.

Because, sometimes, video game companies you once loved do stupid things.

Recently, Square-Enix announced that they would be releasing a direct sequel to Final Fantasy XIII, which is aptly named Final Fantasy XIII-2. This is something I have a couple issues with, because Squeenix does not have a great track record with these types of ventures.

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Dear gaming devs: Stop making good games

Dec 01, 2010 No Comments by

Look, I love great games as much as the next guy. Fun to play, great replay value, engaging characters and gameplay, yadda yadda. And nothing gives me more satisfaction than earning the final winning point in a multiplayer match, or landing the last, delicious critical hit on an end-game superboss.

But the fact of the matter is very few people have both the time and the money to plow through these games.

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