E3′s fast approaching, and while he didn’t get the privilege to go, Xiant’s got a message to every gamer who’ll listen. Let’s care about games, not hardware.
Aside from serving up a nearly unlimited number of fatalities, Dark Souls delivers powerful lessons in game design. Can developers learn how to make games that echo its elegant risk/reward system?
With Return to Ravnica released, all eyes turn towards the remaining five guilds. WiNGSPAN does his homework and reports back with two possible mechanics for each group. What do you think?
Wizards of the Coast Digital Games Manager, Ken Troop, joins WiNG to talk about Duels of the Planeswalkers. Learn how the game is designed & balanced, and get a hint at what’s to come in the future!
WiNGSPANTT is proud to deliver to you, the Assassin’s Creed community, more AC3 news. Today, he spoke with game director Damien Kieken and got answers to your burning questions about the ‘Creed.
Xiant ventures into dangerous waters with his short analysis of the console vs. PC debate. Hopefully he succeeded in being equally kind and cruel to both sides.
Xiant retools his weekly series to focus on weird, wacky, stupid, and smart game design. Pretentious though it may be, he thinks he knows a thing or three about what constitutes good games.
Xiant takes a trip in time to talk to himself in ten years, or to anyone who actually becomes a game developer in that time span. While certainly not the most objective of viewpoints, he thinks the advice is sound. Opinionated, but sound.