Gamer Philosophy: XBOX One vs. PS4 vs. PC vs Gamers

Jun 05, 2013 13 Comments by

E3′s fast approaching, and while he didn’t get the privilege to go, Xiant’s got a message to every gamer who’ll listen. Let’s care about games, not hardware.

Editorial, Spotlight Read more

What every game designer needs to learn from Dark Souls

Apr 17, 2013 4 Comments by

Aside from serving up a nearly unlimited number of fatalities, Dark Souls delivers powerful lessons in game design. Can developers learn how to make games that echo its elegant risk/reward system?

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Gatecrash Speculation: 10 possible guild mechanics

Oct 19, 2012 19 Comments by

With Return to Ravnica released, all eyes turn towards the remaining five guilds. WiNGSPAN does his homework and reports back with two possible mechanics for each group. What do you think?

Balance, Editorial Read more

The Making of Duels of the Planeswalkers: Interview with Wizards R&D Designer Ken Troop

Oct 15, 2012 12 Comments by

Wizards of the Coast Digital Games Manager, Ken Troop, joins WiNG to talk about Duels of the Planeswalkers. Learn how the game is designed & balanced, and get a hint at what’s to come in the future!

Editorial, News Read more

Interview with Assassin’s Creed 3 Multiplayer Game Director Damien Kieken

Aug 10, 2012 7 Comments by

WiNGSPANTT is proud to deliver to you, the Assassin’s Creed community, more AC3 news. Today, he spoke with game director Damien Kieken and got answers to your burning questions about the ‘Creed.

Editorial, News Read more

A not-so-subtle transition: Console to PC and back again

May 16, 2012 2 Comments by

Xiant ventures into dangerous waters with his short analysis of the console vs. PC debate. Hopefully he succeeded in being equally kind and cruel to both sides.

Editorial Read more

Review: The Diablo 3 demo disappointment

Apr 22, 2012 79 Comments by

The Diablo 3 beta/demo is here, and WiNGSPAN isn’t impressed. Bad acting, action-style skills, and other “improvements” are everywhere. With 10+ years to create a compelling experience, it appears Blizzard has failed.

Editorial, Reviews Read more

Dumbfounding Design: Regenerative Health

Mar 30, 2012 No Comments by

Xiant tries to dissect another oft-maligned mechanic in the video games you just might play. He knows you love watching the red jelly disappear off of your screen, too. You eat it on your toast, don’t you?

Editorial Read more

Dumbfounding Design: Press X, Square, or E to Not Die

Mar 23, 2012 6 Comments by

Xiant retools his weekly series to focus on weird, wacky, stupid, and smart game design. Pretentious though it may be, he thinks he knows a thing or three about what constitutes good games.

Editorial Read more

Three Tip Burst: For future reference…

Mar 15, 2012 6 Comments by

Xiant takes a trip in time to talk to himself in ten years, or to anyone who actually becomes a game developer in that time span. While certainly not the most objective of viewpoints, he thinks the advice is sound. Opinionated, but sound.

Editorial Read more