Home Editorial Balance Splinter Cell Blacklist PC patch notes

Today, Ubisoft pushed out a patch for the PC version of Splinter Cell: Blacklist. There are dozens of tiny little fixes, but some notable among them are DX11 graphical improvements, supposed multiplayer host migration changes, and “balance tweaks for frontal attacks.”

While I can’t confirm that means “Spies are less OP in melee range,” we’re just going to assume that’s the case until multiple deaths prove me otherwise. As for the status of any updates to console versions, we’ve got radio silence.

Below, you’ll find the full change list. Let us know if you spot anything else that sounds interesting!

Splinter Cell Blacklist change list


  • Fix for crash on startup on DX11 with certain monitors
  • Fix memory leak in DX11 constant buffer system
  • Fix for hang on controller disconnect in loading screens
  • Fix for hang in customize gear screen
  • Fix rare crash with host disconnect
  • Fix crash in loading screen after getting killed in the tunnel
  • Fix hang in coop after checking computers and disconnecting
  • Fix crash when equipping tri-rotor in customize gear menu
  • Fix coop crash in loading screen
  • Fix popup crash in lobbies
  • Fix potential audio crash in preload
  • Fix crash with exclusive skins in co-op
  • Fix for potential hang after pausing cutscene
  • Fix frag grenade crash


  • Fix issues with rogue agent scoring
  • Fix input for interrogation scenes
  • Fix co-op interactions with missing prompts
  • Fix for players reaching out of world location in certain missions
  • Fix for player getting stuck in kobin back alley
  • Fix capture the intel objectives when maximum intel is acquired by one team
  • Fix bad spawns during transitions
  • Fix getting stuck in door on a specific point on a map
  • Fix for exploits in SvsM
  • Fix for spy getting out of map
  • Fix for merc getting stuck
  • Fix for intel getting stuck on gun
  • Fix door replication on a specific map in co-op
  • Fix some invisible collisions
  • Fix some crate collisions
  • Fix for objects falling out of world
  • Fix getting stuck in corner with crossbow
  • Fix for spy weapon abuse
  • Fix for getting stuck in transition area in co-op
  • Fix for getting stuck in co-op on disconnect
  • Balance tweaks for frontal attacks


  • Reduce host migration failures
  • Fix clients getting stuck in sessions with multiple simultaneous host migrations
  • Improvements to game migration
  • Improve speed of getting into game


  • Fix controller detection when multiple input devices are connected
  • Allow gamepad input even if window has no focus
  • Debounce use key so holding it down doesn’t trigger sequence of actions
  • Fix issue where player can get stuck in sprint mode


  • Fix trirotor explosion
  • Fix visible scope during cinematics
  • Support for super widescreen aspect ratios
  • Fix character rendering on customization screens on high resolution displays
  • Optimise flash depth stencil buffer allocations
  • Fix broken tv state
  • Fix for targets appearing in bind pose
  • Fix merc animation
  • Fix issue with unknown resolutions


  • Remove duplicated back button in dead drops sub menu
  • Fix erroneous Joy1/Joy2 button prompts when using keyboard
  • Fix incorrect message displayed after deploying tri rotor
  • Fix mouse auto centering when buying items
  • Fix for hud sometimes missing during mark & execute
  • Fix with UI getting stuck in customize gear screen whilst upgrading a weapon
  • Fix controller selection wheel flicker when you don’t have focus
  • Fix mouse clipping issue when lowering resolution below monitor’s native resolution
  • Fix loadout screen missing locks
  • Fix weapon placement in customize gear screen
  • Fix preview in coop lobby
  • Fix view match settings during countdown
  • Fix gone dark hint display
  • Fix for leaderboard display corruption


  • Fix sound loop for mouse over animations in the SMI
  • Fix for trirotor sounds in co-op
  • Fix lost sound on pause menu in coop
  • Fix for audio during controller reconnection


  • Make file save system more robust
  • Gracefully handle corrupted save game files
  • Optimise engine to improve performance on older AMD CPUs

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